New Bonus Missions for Summer Camp & Parker’s Story
We’ve added two additional missions, one each for the Summer Camp and Parker’s Story DLCs, respectively. (You must own the corresponding DLCs.)
New Mod Mission Templates
Several main missions have been added as new templates to the Mod Editor:
Closing Hours
The Dangers of Burnout
The Firetruck Repair Shop
Helping the People
Protecting the City
The Smoke Show
Stuck at the Office
Trapped in an Episode
Changelog
General
[FIXED] Circular saw cut marks visuals
[FIXED] Reduced lens flare on some occasions
[FIXED] Gas stream sometimes invisible for clients
[FIXED] Gas valve sound
[FIXED] Foam rendering issues on ultra-widescreen monitors
[FIXED] Rosenbauer RTX was not allowed to use second water mode
[FIXED] Water from hose wasn't visible when standing close to fountain
[FIXED] Several localization improvements
[FIXED] "Perfect Preparation" Achievement/Trophy
[FIXED] Unlocalized mission objective in “Bridging the Flames”
[FIXED] VFX issue with flammable liquids
[FIXED] Scalability issue in fire simulation
[FIXED] Minor visual issues in “Bridging the Flames” and “Unstable Hotfix”
[FIXED] Incorrect mission requirement for “Critical Oversight”
[FIXED] Mod-Editor: Ignition sources are now correctly named according to their difficulty level
[FIXED] T-Rex is available in training area (once unlocked)
[FIXED] Thermal Imager gets correctly unequipped when auto-switching to Station Gear
[FIXED] Missing parking lot and entrance outside of fire station
AI
[FIXED] Squad AI will not override player-given commands as a reaction to newly discovered objectives anymore.
[FIXED] AI will now prefer players again during Search & Rescue
[FIXED] Reduced voice-line spam when the Squad AI is trapped and unable to complete its current command
[FIXED] Squad AI sometimes bringing disconnected nozzle when giving “Bring attack line" command
[FIXED] Squad AI can break garage doors again, when they are one of multiple gates on the same path
[FIXED] Planning failed when AI was required to break open multiple gates that require different tools, but had a wrong tool equipped already
[CHANGED] Squad AI will now only change behavior when discovering new objectives if it is already autonomous or the discovered actor type matches the player-given behavior it is already executing:
React to victims during Search & Rescue
React to special fire during extinguishing
React to gas valves or breaker boxes during Search & Rescue or extinguishing
[CHANGED] Increased Squad AI water splash radius and nozzle power to increase their efficiency
Mission Fixes
[FIXED] Various assets in missions
[FIXED] Approach navigation for some missions
[FIXED] Mission intro cut off prematurely
Multiplayer
[FIXED] Multiplayer agreement consent when joining pending friend invite
[FIXED] Matchmaking issue that would cause an “Invalid Lobby Code” error when trying to join a lobby as client via Lobby Code or Friend Invite
UI
[FIXED] Improved selecting and scrolling in Alarm Mode settings
[FIXED] Mission transcript voiceover not playing while single player pause is active
[FIXED] Button prompts were visible during mission introduction cutscene
[FIXED] Mission transcript didn't play if single player pause was active, and did start playing once the menu was closed
[CHANGED] Adjusted mission review screen layout
Mission Editor
[FIXED] Issues with victims in mod editor
[FIXED] Clients couldn't interact with gas valve in mod multiplayer missions
[FIXED] Special fires causing mission to not be completable when placed outside of the fire grid
Parker's Story DLC
[IMPROVED] Parker’s Story DLC cutscene visual and audio components
[FIXED] Broken lights in Parker’s Story DLC
[FIXED] Pedestrian positions
[FIXED] Multiple window and hydrant interactions
[CHANGED] Episode 2 will always follow episode 1 when Alarm Mode is active (if not completed)
Update #3 - December 11, 2025
Update #3 - December 11, 2025
New DLC: Parker’s Story
Experience tense firefighting action in our first story-focused DLC, and get to know your squad mate in a test of leadership, trust, and teamwork.
Changelog
Fixed some UI issues
Fixed various gameplay and mission issues
Fixed some multiplayer issues
Improved replication to reduce bandwidth usage and the occurrence of synchronization issues
Fixed some graphical issues
Fixed several collision issues
Fixed some training area issues
Fixed some mod editor issues
Several performance and stability improvements
Known Issues (that will be addressed in an upcoming patch)
Lobby code and friend invite join issues
Foam rendering on ultra-widescreen monitors
Gas leak interactions in multiplayer games
Hotfix #4 - November 11, 2025
Hotfix #4 - November 11, 2025
Fixed an issue with achievements not unlocking on some platforms
Fixed an issue with the T-Rex no longer being available in the training area
Fixed an issue with equipped tools when switching to station gear
Update #2 - November 06, 2025
Update #2 - November 06, 2025
New Feature: Alarm Mode
Dynamic mission alarms at random intervals
Choose between career focus or replaying completed missions
See the Map Menu or the settings (Gameplay > Experience) for preferences
New Feature: Single player pause
Optionally pause the gameplay when in a menu (single player only)
Find this setting under Gameplay > Interface
Improvements: AI Autonomy
Added separate autonomy settings to define the AI squad's priority roles while acting autonomous:
Prioritizes victim rescue before extinguishing fires
Prioritizes extinguishing fires before rescuing victims
Mixed: Assigns different roles to the available AI squad, with the first and third member prioritizing extinguishing, and the second member prioritizing victim Rescue
“Search & Explore” task removed, integrated its functionality into “Search & Rescue”
While checking rooms for potential victims, the AI squad will also interact with discovered breaker boxes and gas valves
Improved AI aiming when extinguishing fire
Changelog
Added alarm lights to the training area and training building
Fixed some issues with achievements/trophies not unlocking correctly
Fixed some issues with DLCs not unlocking when the game fails to connect to the servers
Fixed some issues with in-game statistics for clients
Fixed an issue where completed approaches didn’t count for the client drivers
Fixed some camera clipping issues
Fixed an issue where dangerous goods couldn’t be pinged
Fixed an issue where the ping on breakable walls wasn’t centered
Fixed an issue where the network disconnected message was shown in single player games
Visual improvements for bloom from vehicle lights, fire, etc.
Enabled shadows for bridges
Improved road network so vehicles cause less traffic jams
Improved blending of road meshes with the landscape
Fixed tool getting stuck to the belt when on a ladder while a mission is started
Fixed some settings not enabling immediately when a related setting changes
Fixed map interaction in mission room available, even though it can’t be used during the tutorial
Fixed image on the Thermal View tool flipped when looking at it in first person
Fixed menu buttons sometimes stuck in blocked state after cancelling quick play search
Fixed several localization issues
Several performance and stability improvements
Update #1 - October 16, 2025
Update #1 - October 16, 2025
New Feature: Station Gear
Next to some other additions to the fire station, you're now free to change your clothes between turnout and station gear. By default, this is done automatically based on the situation (mission and training area vs. any other time), but the behavior can be adjusted in the settings.
New DLC: Summer Camp
We’ve released our first mission DLC, Summer Camp. Head to the store to check out Camp Woodchuck.
Changelog
Adjusted the balancing of several missions
Improved mission selection list and icons performance and reliability
Added grouping for mission markers on map when there are more than 1 mission at the same location (mod missions)
Added additional icons for Squad AI behaviors
Added an option to hide lobby code on multiplayer and squad screens (hidden by default)
Fixed an UI issue where some mission titles wouldn’t be capitalized correctly in the German version
Fixed several other UI issues
Fixed some visual issues with foam rendering caused by different field of view settings
Fixed field of view not applying correctly on ultra widescreen resolutions causing the game to look “zoomed in”
Fixed an issue that could cause an infinite loading screen in the mod editor
Fixed an issue where some ladders would become unusable in mod missions
Fixed an issue that would prevent foam from working in training scenarios
Fixed an issue with the training area state not in sync when clients join into a multiplayer game
Fixed not being able to open the door at the top of the training area tower
Fixed global illumination / overly bright exposure issue
Fixed some achievement / trophy issues
Fixed an issue with incorrect game name in friends list on some platforms
Fixed several issues with progression and mission ratings
Fixed an issue with blocked camera controls while incapacitated
Fixed an issue with squad members respawning while getting rescued
Fixed an issue with auto-respawn not working correctly
Fixed an issue with the Squad AI not rescuing other squad members
Fixed an issue with players being stuck using the axe when the door they are interacting with is opened by another player
Fixed an issue with the thermal view dropping the currently held tool instead of equipping it to the belt
Fixed an issue with players being able to climb down aerial ladders into the ground
Fixed Clients often unable to interact with the world after using an aerial
Fixed other players not being hidden when the camera collides with them
Fixed several issues with destruction assets
Fixed several localization issues
Several performance and stability improvements
Fixed some issues with Pre-Order Bonus and Season Pass not unlocking correctly on some platforms
Hotfix October 17, 2025
Fixed a crash issue with starting modding missions on Microsoft PC, Xbox Series X|S and PS5 after Update #1
Hotfix #3 - September 30, 2025
Hotfix #3 - September 30, 2025
Fixed some issues related to player progression when alternating between Multiplayer & Singleplayer
Fixed an issue when joining a multiplayer game via invitation
Reduced the frequency of some voice lines
Improved general game stability
Hotfix #2 - September 19, 2025
Hotfix #2 - September 19, 2025
Fixed several translation issues
Fixed crash when joining the same multiplayer lobby more then once
Improved AI Firetruck Navigation
Fixed an issue in the vehicle selection for Mission "Just Tuning The Engine"
Fixed an issue in the Mission "Stuck at the Office" which prevent some areas from being extinguished
Improved general game stability
Hotfix #1 - September 16, 2025
Hotfix #1 - September 16, 2025
Fixed issue where conscious victims would not properly enter the aerial cage when following the player
Fixed input issues on vehicle interactions (Siren, Yelp) while driving
Fixed an area that was almost impossible to extinguish in the mission "The Kiosk"
Fixed holes in destroyed residential roofs: It is no longer possible to fall through and get stuck
Fixed several translation issues
Fixed issues with AI firetruck obstacle detection
Fixed a compression issue on Intel 13th and 14th gen. CPUs. This has sadly led to most content being compressed again inflating the patch file size. We are sorry for the inconvenience =(
Improved general game stability
[EGS] Fixed invite button not working
[EGS] Fixed modio login not working for some users
Update #4 - December 15, 2025
Update #4 - December 15, 2025
New Bonus Missions for Summer Camp & Parker’s Story
We’ve added two additional missions, one each for the Summer Camp and Parker’s Story DLCs, respectively. (You must own the corresponding DLCs.)
New Mod Mission Templates
Several main missions have been added as new templates to the Mod Editor:
Closing Hours
The Dangers of Burnout
The Firetruck Repair Shop
Helping the People
Protecting the City
The Smoke Show
Stuck at the Office
Trapped in an Episode
Changelog
General
[FIXED] Circular saw cut marks visuals
[FIXED] Reduced lens flare on some occasions
[FIXED] Gas stream sometimes invisible for clients
[FIXED] Gas valve sound
[FIXED] Foam rendering issues on ultra-widescreen monitors
[FIXED] Rosenbauer RTX was not allowed to use second water mode
[FIXED] Water from hose wasn't visible when standing close to fountain
[FIXED] Several localization improvements
[FIXED] "Perfect Preparation" Achievement/Trophy
[FIXED] Unlocalized mission objective in “Bridging the Flames”
[FIXED] VFX issue with flammable liquids
[FIXED] Scalability issue in fire simulation
[FIXED] Minor visual issues in “Bridging the Flames” and “Unstable Hotfix”
[FIXED] Incorrect mission requirement for “Critical Oversight”
[FIXED] Mod-Editor: Ignition sources are now correctly named according to their difficulty level
[FIXED] T-Rex is available in training area (once unlocked)
[FIXED] Thermal Imager gets correctly unequipped when auto-switching to Station Gear
[FIXED] Missing parking lot and entrance outside of fire station
AI
[FIXED] Squad AI will not override player-given commands as a reaction to newly discovered objectives anymore.
[FIXED] AI will now prefer players again during Search & Rescue
[FIXED] Reduced voice-line spam when the Squad AI is trapped and unable to complete its current command
[FIXED] Squad AI sometimes bringing disconnected nozzle when giving “Bring attack line" command
[FIXED] Squad AI can break garage doors again, when they are one of multiple gates on the same path
[FIXED] Planning failed when AI was required to break open multiple gates that require different tools, but had a wrong tool equipped already
[CHANGED] Squad AI will now only change behavior when discovering new objectives if it is already autonomous or the discovered actor type matches the player-given behavior it is already executing:
React to victims during Search & Rescue
React to special fire during extinguishing
React to gas valves or breaker boxes during Search & Rescue or extinguishing
[CHANGED] Increased Squad AI water splash radius and nozzle power to increase their efficiency
Mission Fixes
[FIXED] Various assets in missions
[FIXED] Approach navigation for some missions
[FIXED] Mission intro cut off prematurely
Multiplayer
[FIXED] Multiplayer agreement consent when joining pending friend invite
[FIXED] Matchmaking issue that would cause an “Invalid Lobby Code” error when trying to join a lobby as client via Lobby Code or Friend Invite
UI
[FIXED] Improved selecting and scrolling in Alarm Mode settings
[FIXED] Mission transcript voiceover not playing while single player pause is active
[FIXED] Button prompts were visible during mission introduction cutscene
[FIXED] Mission transcript didn't play if single player pause was active, and did start playing once the menu was closed
[CHANGED] Adjusted mission review screen layout
Mission Editor
[FIXED] Issues with victims in mod editor
[FIXED] Clients couldn't interact with gas valve in mod multiplayer missions
[FIXED] Special fires causing mission to not be completable when placed outside of the fire grid
Parker's Story DLC
[IMPROVED] Parker’s Story DLC cutscene visual and audio components
[FIXED] Broken lights in Parker’s Story DLC
[FIXED] Pedestrian positions
[FIXED] Multiple window and hydrant interactions
[CHANGED] Episode 2 will always follow episode 1 when Alarm Mode is active (if not completed)
Update #3 - December 11, 2025
Update #3 - December 11, 2025
New DLC: Parker’s Story
Experience tense firefighting action in our first story-focused DLC, and get to know your squad mate in a test of leadership, trust, and teamwork.
Changelog
Fixed some UI issues
Fixed various gameplay and mission issues
Fixed some multiplayer issues
Improved replication to reduce bandwidth usage and the occurrence of synchronization issues
Fixed some graphical issues
Fixed several collision issues
Fixed some training area issues
Fixed some mod editor issues
Several performance and stability improvements
Known Issues (that will be addressed in an upcoming patch)
Lobby code and friend invite join issues
Foam rendering on ultra-widescreen monitors
Gas leak interactions in multiplayer games
Hotfix #4 - November 11, 2025
Hotfix #4 - November 11, 2025
Fixed an issue with achievements not unlocking on some platforms
Fixed an issue with the T-Rex no longer being available in the training area
Fixed an issue with equipped tools when switching to station gear
Update #2 - November 06, 2025
Update #2 - November 06, 2025
New Feature: Alarm Mode
Dynamic mission alarms at random intervals
Choose between career focus or replaying completed missions
See the Map Menu or the settings (Gameplay > Experience) for preferences
New Feature: Single player pause
Optionally pause the gameplay when in a menu (single player only)
Find this setting under Gameplay > Interface
Improvements: AI Autonomy
Added separate autonomy settings to define the AI squad's priority roles while acting autonomous:
Prioritizes victim rescue before extinguishing fires
Prioritizes extinguishing fires before rescuing victims
Mixed: Assigns different roles to the available AI squad, with the first and third member prioritizing extinguishing, and the second member prioritizing victim Rescue
“Search & Explore” task removed, integrated its functionality into “Search & Rescue”
While checking rooms for potential victims, the AI squad will also interact with discovered breaker boxes and gas valves
Improved AI aiming when extinguishing fire
Changelog
Added alarm lights to the training area and training building
Fixed some issues with achievements/trophies not unlocking correctly
Fixed some issues with DLCs not unlocking when the game fails to connect to the servers
Fixed some issues with in-game statistics for clients
Fixed an issue where completed approaches didn’t count for the client drivers
Fixed some camera clipping issues
Fixed an issue where dangerous goods couldn’t be pinged
Fixed an issue where the ping on breakable walls wasn’t centered
Fixed an issue where the network disconnected message was shown in single player games
Visual improvements for bloom from vehicle lights, fire, etc.
Enabled shadows for bridges
Improved road network so vehicles cause less traffic jams
Improved blending of road meshes with the landscape
Fixed tool getting stuck to the belt when on a ladder while a mission is started
Fixed some settings not enabling immediately when a related setting changes
Fixed map interaction in mission room available, even though it can’t be used during the tutorial
Fixed image on the Thermal View tool flipped when looking at it in first person
Fixed menu buttons sometimes stuck in blocked state after cancelling quick play search
Fixed several localization issues
Several performance and stability improvements
Update #1 - October 16, 2025
Update #1 - October 16, 2025
New Feature: Station Gear
Next to some other additions to the fire station, you're now free to change your clothes between turnout and station gear. By default, this is done automatically based on the situation (mission and training area vs. any other time), but the behavior can be adjusted in the settings.
New DLC: Summer Camp
We’ve released our first mission DLC, Summer Camp. Head to the store to check out Camp Woodchuck.
Changelog
Adjusted the balancing of several missions
Improved mission selection list and icons performance and reliability
Added grouping for mission markers on map when there are more than 1 mission at the same location (mod missions)
Added additional icons for Squad AI behaviors
Added an option to hide lobby code on multiplayer and squad screens (hidden by default)
Fixed an UI issue where some mission titles wouldn’t be capitalized correctly in the German version
Fixed several other UI issues
Fixed some visual issues with foam rendering caused by different field of view settings
Fixed field of view not applying correctly on ultra widescreen resolutions causing the game to look “zoomed in”
Fixed an issue that could cause an infinite loading screen in the mod editor
Fixed an issue where some ladders would become unusable in mod missions
Fixed an issue that would prevent foam from working in training scenarios
Fixed an issue with the training area state not in sync when clients join into a multiplayer game
Fixed not being able to open the door at the top of the training area tower
Fixed global illumination / overly bright exposure issue
Fixed some achievement / trophy issues
Fixed an issue with incorrect game name in friends list on some platforms
Fixed several issues with progression and mission ratings
Fixed an issue with blocked camera controls while incapacitated
Fixed an issue with squad members respawning while getting rescued
Fixed an issue with auto-respawn not working correctly
Fixed an issue with the Squad AI not rescuing other squad members
Fixed an issue with players being stuck using the axe when the door they are interacting with is opened by another player
Fixed an issue with the thermal view dropping the currently held tool instead of equipping it to the belt
Fixed an issue with players being able to climb down aerial ladders into the ground
Fixed Clients often unable to interact with the world after using an aerial
Fixed other players not being hidden when the camera collides with them
Fixed several issues with destruction assets
Fixed several localization issues
Several performance and stability improvements
Fixed some issues with Pre-Order Bonus and Season Pass not unlocking correctly on some platforms
Hotfix October 17, 2025
Fixed a crash issue with starting modding missions on Microsoft PC, Xbox Series X|S and PS5 after Update #1
Hotfix #3 - September 30, 2025
Hotfix #3 - September 30, 2025
Fixed some issues related to player progression when alternating between Multiplayer & Singleplayer
Fixed an issue when joining a multiplayer game via invitation
Reduced the frequency of some voice lines
Improved general game stability
Hotfix #2 - September 19, 2025
Hotfix #2 - September 19, 2025
Fixed several translation issues
Fixed crash when joining the same multiplayer lobby more then once
Improved AI Firetruck Navigation
Fixed an issue in the vehicle selection for Mission "Just Tuning The Engine"
Fixed an issue in the Mission "Stuck at the Office" which prevent some areas from being extinguished
Improved general game stability
Hotfix #1 - September 16, 2025
Hotfix #1 - September 16, 2025
Fixed issue where conscious victims would not properly enter the aerial cage when following the player
Fixed input issues on vehicle interactions (Siren, Yelp) while driving
Fixed an area that was almost impossible to extinguish in the mission "The Kiosk"
Fixed holes in destroyed residential roofs: It is no longer possible to fall through and get stuck
Fixed several translation issues
Fixed issues with AI firetruck obstacle detection
Fixed a compression issue on Intel 13th and 14th gen. CPUs. This has sadly led to most content being compressed again inflating the patch file size. We are sorry for the inconvenience =(
Improved general game stability
Update #4 - December 15, 2025
Update #4 - December 15, 2025
New Bonus Missions for Summer Camp & Parker’s Story
We’ve added two additional missions, one each for the Summer Camp and Parker’s Story DLCs, respectively. (You must own the corresponding DLCs.)
New Mod Mission Templates
Several main missions have been added as new templates to the Mod Editor:
Closing Hours
The Dangers of Burnout
The Firetruck Repair Shop
Helping the People
Protecting the City
The Smoke Show
Stuck at the Office
Trapped in an Episode
Changelog
General
[FIXED] Circular saw cut marks visuals
[FIXED] Reduced lens flare on some occasions
[FIXED] Gas stream sometimes invisible for clients
[FIXED] Gas valve sound
[FIXED] Foam rendering issues on ultra-widescreen monitors
[FIXED] Rosenbauer RTX was not allowed to use second water mode
[FIXED] Water from hose wasn't visible when standing close to fountain
[FIXED] Several localization improvements
[FIXED] "Perfect Preparation" Achievement/Trophy
[FIXED] Unlocalized mission objective in “Bridging the Flames”
[FIXED] VFX issue with flammable liquids
[FIXED] Scalability issue in fire simulation
[FIXED] Minor visual issues in “Bridging the Flames” and “Unstable Hotfix”
[FIXED] Incorrect mission requirement for “Critical Oversight”
[FIXED] Mod-Editor: Ignition sources are now correctly named according to their difficulty level
[FIXED] T-Rex is available in training area (once unlocked)
[FIXED] Thermal Imager gets correctly unequipped when auto-switching to Station Gear
[FIXED] Missing parking lot and entrance outside of fire station
AI
[FIXED] Squad AI will not override player-given commands as a reaction to newly discovered objectives anymore.
[FIXED] AI will now prefer players again during Search & Rescue
[FIXED] Reduced voice-line spam when the Squad AI is trapped and unable to complete its current command
[FIXED] Squad AI sometimes bringing disconnected nozzle when giving “Bring attack line" command
[FIXED] Squad AI can break garage doors again, when they are one of multiple gates on the same path
[FIXED] Planning failed when AI was required to break open multiple gates that require different tools, but had a wrong tool equipped already
[CHANGED] Squad AI will now only change behavior when discovering new objectives if it is already autonomous or the discovered actor type matches the player-given behavior it is already executing:
React to victims during Search & Rescue
React to special fire during extinguishing
React to gas valves or breaker boxes during Search & Rescue or extinguishing
[CHANGED] Increased Squad AI water splash radius and nozzle power to increase their efficiency
Mission Fixes
[FIXED] Various assets in missions
[FIXED] Approach navigation for some missions
[FIXED] Mission intro cut off prematurely
Multiplayer
[FIXED] Multiplayer agreement consent when joining pending friend invite
[FIXED] Matchmaking issue that would cause an “Invalid Lobby Code” error when trying to join a lobby as client via Lobby Code or Friend Invite
UI
[FIXED] Improved selecting and scrolling in Alarm Mode settings
[FIXED] Mission transcript voiceover not playing while single player pause is active
[FIXED] Button prompts were visible during mission introduction cutscene
[FIXED] Mission transcript didn't play if single player pause was active, and did start playing once the menu was closed
[CHANGED] Adjusted mission review screen layout
Mission Editor
[FIXED] Issues with victims in mod editor
[FIXED] Clients couldn't interact with gas valve in mod multiplayer missions
[FIXED] Special fires causing mission to not be completable when placed outside of the fire grid
Parker's Story DLC
[IMPROVED] Parker’s Story DLC cutscene visual and audio components
[FIXED] Broken lights in Parker’s Story DLC
[FIXED] Pedestrian positions
[FIXED] Multiple window and hydrant interactions
[CHANGED] Episode 2 will always follow episode 1 when Alarm Mode is active (if not completed)
Update #3 - December 11, 2025
Update #3 - December 11, 2025
New DLC: Parker’s Story
Experience tense firefighting action in our first story-focused DLC, and get to know your squad mate in a test of leadership, trust, and teamwork.
Changelog
Fixed some UI issues
Fixed various gameplay and mission issues
Fixed some multiplayer issues
Improved replication to reduce bandwidth usage and the occurrence of synchronization issues
Fixed some graphical issues
Fixed several collision issues
Fixed some training area issues
Fixed some mod editor issues
Several performance and stability improvements
Known Issues (that will be addressed in an upcoming patch)
Lobby code and friend invite join issues
Foam rendering on ultra-widescreen monitors
Gas leak interactions in multiplayer games
Hotfix #4 - November 11, 2025
Hotfix #4 - November 11, 2025
Fixed an issue with achievements not unlocking on some platforms
Fixed an issue with the T-Rex no longer being available in the training area
Fixed an issue with equipped tools when switching to station gear
Update #2 - November 06, 2025
Update #2 - November 06, 2025
New Feature: Alarm Mode
Dynamic mission alarms at random intervals
Choose between career focus or replaying completed missions
See the Map Menu or the settings (Gameplay > Experience) for preferences
New Feature: Single player pause
Optionally pause the gameplay when in a menu (single player only)
Find this setting under Gameplay > Interface
Improvements: AI Autonomy
Added separate autonomy settings to define the AI squad's priority roles while acting autonomous:
Prioritizes victim rescue before extinguishing fires
Prioritizes extinguishing fires before rescuing victims
Mixed: Assigns different roles to the available AI squad, with the first and third member prioritizing extinguishing, and the second member prioritizing victim Rescue
“Search & Explore” task removed, integrated its functionality into “Search & Rescue”
While checking rooms for potential victims, the AI squad will also interact with discovered breaker boxes and gas valves
Improved AI aiming when extinguishing fire
Changelog
Added alarm lights to the training area and training building
Fixed some issues with achievements/trophies not unlocking correctly
Fixed some issues with DLCs not unlocking when the game fails to connect to the servers
Fixed some issues with in-game statistics for clients
Fixed an issue where completed approaches didn’t count for the client drivers
Fixed some camera clipping issues
Fixed an issue where dangerous goods couldn’t be pinged
Fixed an issue where the ping on breakable walls wasn’t centered
Fixed an issue where the network disconnected message was shown in single player games
Visual improvements for bloom from vehicle lights, fire, etc.
Enabled shadows for bridges
Improved road network so vehicles cause less traffic jams
Improved blending of road meshes with the landscape
Fixed tool getting stuck to the belt when on a ladder while a mission is started
Fixed some settings not enabling immediately when a related setting changes
Fixed map interaction in mission room available, even though it can’t be used during the tutorial
Fixed image on the Thermal View tool flipped when looking at it in first person
Fixed menu buttons sometimes stuck in blocked state after cancelling quick play search
Fixed several localization issues
Several performance and stability improvements
Update #1 - October 16, 2025
Update #1 - October 16, 2025
New Feature: Station Gear
Next to some other additions to the fire station, you're now free to change your clothes between turnout and station gear. By default, this is done automatically based on the situation (mission and training area vs. any other time), but the behavior can be adjusted in the settings.
New DLC: Summer Camp
We’ve released our first mission DLC, Summer Camp. Head to the store to check out Camp Woodchuck.
Changelog
Adjusted the balancing of several missions
Improved mission selection list and icons performance and reliability
Added grouping for mission markers on map when there are more than 1 mission at the same location (mod missions)
Added additional icons for Squad AI behaviors
Added an option to hide lobby code on multiplayer and squad screens (hidden by default)
Fixed an UI issue where some mission titles wouldn’t be capitalized correctly in the German version
Fixed several other UI issues
Fixed some visual issues with foam rendering caused by different field of view settings
Fixed field of view not applying correctly on ultra widescreen resolutions causing the game to look “zoomed in”
Fixed an issue that could cause an infinite loading screen in the mod editor
Fixed an issue where some ladders would become unusable in mod missions
Fixed an issue that would prevent foam from working in training scenarios
Fixed an issue with the training area state not in sync when clients join into a multiplayer game
Fixed not being able to open the door at the top of the training area tower
Fixed global illumination / overly bright exposure issue
Fixed some achievement / trophy issues
Fixed an issue with incorrect game name in friends list on some platforms
Fixed several issues with progression and mission ratings
Fixed an issue with blocked camera controls while incapacitated
Fixed an issue with squad members respawning while getting rescued
Fixed an issue with auto-respawn not working correctly
Fixed an issue with the Squad AI not rescuing other squad members
Fixed an issue with players being stuck using the axe when the door they are interacting with is opened by another player
Fixed an issue with the thermal view dropping the currently held tool instead of equipping it to the belt
Fixed an issue with players being able to climb down aerial ladders into the ground
Fixed Clients often unable to interact with the world after using an aerial
Fixed other players not being hidden when the camera collides with them
Fixed several issues with destruction assets
Fixed several localization issues
Several performance and stability improvements
Fixed some issues with Pre-Order Bonus and Season Pass not unlocking correctly on some platforms
Hotfix October 17, 2025
Fixed a crash issue with starting modding missions on Microsoft PC, Xbox Series X|S and PS5 after Update #1
Hotfix #3 - September 30, 2025
Hotfix #3 - September 30, 2025
Fixed some issues related to player progression when alternating between Multiplayer & Singleplayer
Fixed an issue when joining a multiplayer game via invitation
Reduced the frequency of some voice lines
Improved general game stability
Hotfix #2 - September 19, 2025
Hotfix #2 - September 19, 2025
Fixed several translation issues
Fixed crash when joining the same multiplayer lobby more then once
Improved AI Firetruck Navigation
Fixed an issue in the vehicle selection for Mission "Just Tuning The Engine"
Fixed an issue in the Mission "Stuck at the Office" which prevent some areas from being extinguished
Improved general game stability
Hotfix #1 - September 16, 2025
Hotfix #1 - September 16, 2025
Fixed issue where conscious victims would not properly enter the aerial cage when following the player
Fixed input issues on vehicle interactions (Siren, Yelp) while driving
Fixed an area that was almost impossible to extinguish in the mission "The Kiosk"
Fixed holes in destroyed residential roofs: It is no longer possible to fall through and get stuck
Fixed several translation issues
Fixed issues with AI firetruck obstacle detection
Fixed a compression issue on Intel 13th and 14th gen. CPUs. This has sadly led to most content being compressed again inflating the patch file size. We are sorry for the inconvenience =(